Hiển thị các bài đăng có nhãn 4.10 Patch Notes. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn 4.10 Patch Notes. Hiển thị tất cả bài đăng

Thứ Năm, 14 tháng 8, 2014

Twitch

 Twitch

Twitch's passive does less damage per second. Twitch can now be delayed from entering stealth (through damage) for much longer than before.Scarra Veigar vs Nidalee
We think Twitch has awesome lategame power, but he's also got a offensively strong early game on top of having a lot of safety throughout. To focus on that safety aspect, Ambush's stealth often let Twitch make an escape even when already caught out by enemies. We do think the new AD itemization changes will benefit the smelly rat, but the focus here is (mostly) to provide some additional counterplay for preventing stealth (hit him in the face!).

General

BASE DAMAGE 52  49

Passive - Deadly Venom

TRUE DAMAGE 2/4/6/8 (at levels 1/6/11/16)  1/2/3/4/5/6 (at levels 1/4/7/10/13/16)

Q - Ambush

STEALTH TIMING Time to stealth without taking damage now 1.25 seconds  1.5 seconds
STEALTH TIMING WHILE BEING HIT IN THE FACE Maximum time to stealth while taking damage now 3 seconds  6 seconds.
Faker Riven vs Gragas

Tristana

 Tristana

Rocket Jump is cheaper and is more forgiving to use when jumping around / over walls. Buster Shot's range scales with character level.
We're giving Trist some modernization buffs to help emphasize her high moments (STOMP THEM ALL TRIST!). For additional context, the Rocket Jump change doesn't mean you'll make every wall-jump, but it should be more forgiving when used around terrain. If you're still failing wall-jumps, get closer before jumping!

W - Rocket Jump

COST 80 mana at all ranks ⇒ 60 mana at all ranks
UTILITY Now more accurately checks for nearby landing spots when jumping close to, or over, walls

R - Buster Shot

UTILITY Range now scales with level (like Draw a Bead/Explosive Shot) Faker Akali vs Ziggs

Galio

 Galio

Magic resistance per level for Galio has been commonly requested by gargoyle fans around the world and, given our nerf to Athene's Unholy Grail (an item typically considered 'core' on Galio), we figured we could give him a thicker skin.Bjergsen - Yasuo vs Riven

General

MAGIC RESISTANCE PER LEVEL : 0  1.25

Skarner

 Skarner

Crystal Slash now gives Skarner Movement Speed per stack of Crystal Energy. Skarner's passive has been replaced with one that allows him to stun targets when he builds up spell hits on them.
And we're back with our second Skarner update! We've spoken at length about getting Skarner to a more exciting place since our initial changes in 4.2, but we needed to make sure we were giving him a stronger identity without bringing back his old gameplay issues (particularly his 'feast or famine' problem where he'd either succeedreally hard or he'd get squished without contributing much to a fight).Faker Orianna vs Nidalee

In approaching these changes, we heard a lot of your feedback about getting Skarner closer to his old role as a sticky crowd-control focused tank-bug (arachnid, whatever) and less of a damage-dealing scorpion duelist. Ultimately these changes should give Skarner a stronger identity as a disruptive tank while also giving him more opportunities to peel in a team fight, even if he's behind. We've obviously had to tune back some of Skarner's offensive powers to give him that extra annoyance, but this time around he should feel closer to his old lonesome self.Bjergsen Fizz vs Swain - Mid

Visuals

SHINY SKARNER : Updated textures for base and all skins. Skarner also now has specular maps, making him all shiny-like
MORE SHINY : Added new particles for Skarner's W and his new passive
EVEN MORE SHINY : New icons have been added for all abilities

NEWPassive - Crystallizing Sting

CRYSTAL VENOM : Skarner's damaging spells apply a 'Crystal Venom' debuff to enemy Champions and large monsters for 5 seconds
UTILITY : If Skarner lands a basic attack on a target with 3 stacks of 'Crystal Venom', he will deal an additional 20-105 magic damage and stun the target for 0.5/0.75/1 second
Scarra Heimerdinger vs Yasuo
CRYSTAL VENOM : After being stunned, targets cannot be debuffed by Crystal Venom for 6 seconds

Q - Crystal Slash

NEWUTILITY : Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against Champions)
Faker Gragas vs Yasuo
NEWCRYSTAL ENERGY : Crystal Energy now additionally grants +3/4/5/6/7% movement speed per stack (up to 3 stacks)
BASE PHYSICAL DAMAGE : 25/40/55/70/85 (+0.8 attack damage) 20/32/44/56/68 (+0.4 attack damage)
BONUS MAGIC DAMAGE : 24/36/48/60/72 (+0.4 ability power) 20/32/44/56/68 (+0.2 ability power)

W - Crystalline Exoskeleton

COOLDOWN : 16 seconds at all ranks  13/12.5/12/11.5/11 seconds

E - Fracture

MAGIC DAMAGE : 80/120/160/200/240 (+0.7 ability power) 40/60/80/100/120 (+0.4 ability power)
COOLDOWN : 14 seconds at all ranks  12 seconds at all ranks

R - Impale

NEWIMPALEMENT : Impale consumes all stacks of Crystal Venom and deals 50/75/100 magic damage per stack consumed
COOLDOWN : 130/120/110 seconds  110/100/90 seconds

Nidalee

 Nidalee

With her oppressively high spear damage and catlike (maybe just cat-ish) elusiveness, Nidalee's been a contentious low-risk, low-interaction champion for quite some time. Specifically, old Nidalee's gameplay often revolved around the question of "when should I stop throwing spears?" to which the answer was typically "never."Froggen - Amumu vs Jarvan IV - Jungle

To that end, our goals with this Nidalee gameplay update are to tone down some of her many frustration points while also giving her more options other than chucking projectiles. We also saw this as a great opportunity to cement Nidalee as a real shapeshifting huntress, which meant stronger ties from her human form to her cougar form. Additionally, by connecting Nidalee's offense with cougar form, she now has to balance her high escape potential against her ability to hunt down squishy targets ("Leap away or leap at their face?"). There's certainly more counterplay (and teamplay for those playing around Nidalee engages) when a cougar goes flying into the backline versus a single nuclear-tipped spear.Faker Lissandra vs Ahri

Visuals

PRETTY : New icons have been added for all abilities
CLARITY : Added a new particle to distinguish "Hunted" opponents
CLARITY Javelin Toss visuals adjusted for better readability
CLARITY Bushwack ground visual indicator improved to be more noticeable

General

KITTY All of Nidalee's cougar form abilities scale with ranks in R - Aspect of the Cougar

Passive - Prowl

MOVEMENT Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
HUNTED Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.Bjergsen - Nidalee vs Ahri

Q - Javelin Toss

Nidalee tosses her javelin, dealing magic damage. If it exceeds her basic attack range it gains damage based on distance flown, up to a cap at 80% of its additional range.
HUNTED Applies the 'Hunted' debuff to champions for 4 seconds
RANGE 1500 units (damage caps out at 1300)
MINIMUM MAGIC DAMAGE 50/75/100/125/150 (+0.4 ability power)
MAXIMUM MAGIC DAMAGE 150/225/300/375/450 (+1.2 ability power)
COST 50/60/70/80/90 mana
COOLDOWN 6 seconds
WIDTH Missile width 60  30

W - Bushwhack

Nidalee lays a Bushwhack trap. When an enemy springs the trap, they are revealed in addition to taking damage over 4 seconds.
HUNTED Applies the 'Hunted' debuff to champions for 4 seconds
MAGIC DAMAGE 20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
DURATION 2 minutes
COST 40/45/50/55/60 mana
COOLDOWN 17/15/13/11/9 seconds
CLARITY Only affects one target per trap

E - Primal Surge

Nidalee heals a target ally champion and grants them bonus attack speed for 7 seconds.
HEAL 45/85/125/165/205 (+0.5 ability power)
ATTACK SPEED BONUS 20/30/40/50/60% attack speed
COST 60/80/100/120/140 mana
COOLDOWN 12 seconds

R - Aspect Of The Cougar

Nidalee transforms into a vicious cougar with the abilities Takedown, Pounce, and Swipe. Rawr.
RANKS Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COST No cost
COOLDOWN 3 seconds

Q - Takedown

Nidalee's next attack deals magic damage. Takedown deals additional damage to targets at lower health, up to 250% total damage.
HUNTED BONUS The first Takedown targeting a 'Hunted' champion deals +33% increased damage
UTILITY Nidalee gains +75 attack range for the Takedown attack
MINIMUM MAGIC DAMAGE 4/20/50/90 (+0.24 ability power) (+1.0 attack damage)
MAXIMUM MAGIC DAMAGE 10/50/125/225 (+0.6 ability power) (+2.5 attack damage)
COST No cost
COOLDOWN 5 seconds

W - Pounce

Nidalee lunges forward a short distance, dealing magic damage to enemies in the landing area.Froggen - Ziggs vs LeBlanc - Mid
HUNTED BONUS The first Pounce directly towards a 'Hunted' champions will have up to 700 range
UTILITY Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
UTILITY Nidalee now pounces in the direction of the player's cursor
MAGIC DAMAGE 50/100/150/200 (+0.3 ability power)
COST No cost
COOLDOWN 5 seconds

E - Swipe

Nidalee claws at enemies, dealing magic damage in an area in front of her.Froggen - Annie - Support
HUNTED BONUS The first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
UTILITY Nidalee now swipes in the direction of the player's cursor
MAGIC DAMAGE 70/130/190/250 (+0.45 ability power)
COST No cost
COOLDOWN 5 seconds

R - Aspect Of The Cougar

Nidalee transforms back into a human. Meow.
RANKS Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
COST No cost
COOLDOWN 3 seconds

4.10 Patch Notes

4.10 Patch Notes
Posted by Chris "Pwyff" Tom:

Hey Summoners, It's patch day! There are a lot of things to be covered, but our two major themes are: gameplay updates and help for the marksmen. Focusing on the gameplay updates first, we're finally ready to roll out Nidalee and Skarner, two of the highest priority projects for the champion update team. For Nidalee, she's always been one of the best at forcing low counterplay games through her long-range spears and high evasiveness. You'll be hearing more of the same in her individual context, but Nidalee's been a big challenge for us as we try to maintain her satisfying gameplay without coming at the cost of 9 other players forced to play her way as well. Skarner's a bit of a different story, as our last gameplay update for him in 4.2 might have made him a more balanced champion but didn't leave enough to be an exciting pick for you scorpion fans out there. These changes make Skarner a stickier, more disruptive arachnid, so we hope this'll give you a good reason to pick him back up. Faker Yasuo vs Fizz Kr SoloQ

As for the help for the marksmen, we've got a whole pile of attack damage, lifesteal, and attack speed itemization changes that should open up early to mid game item builds as well as bridging the gap between burst-focused AD marksmen (looking at you, Lucian) and the more traditional auto-attack focused marksmen (Vayne / Tristana / etc). You can get the full rundown of the changes below, but the overarching goal is to give more strength back to the marksman role while also leveling the playing field in terms of champion viability. There are a lot of changes to digest here (we've removed the passive movement speed debuff on Randuin's Omen!), so make sure you get informed before hopping into your next ranked game. Apdo(Dopa) Yasuo vs Kogmaw (mid)

Oh, and did I mention Bloodthirster got a different passive and we're adding two new items? Well, I just did! Read on for the 4.10 patch notes!