Thứ Năm, 14 tháng 8, 2014

Pantheon

 Pantheon

As a side note, this might also affect Pantheon's ability to ignite opponents while he's falling through the air.

R - Grand Skyfall

BUGFIX : Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon's landing damage area.

Lucian

 Lucian

At higher levels of play, Lucian tends to be a master-of-all-trades marksman with his strong damage in lane, high mobility, decent scaling, and general safety in teamfights. With the new AD itemization changes, however, we don't want to implement bigger modifications with so much in the air. At this point in time we do think Lucian will need some broader changes to give him meaningful weaknesses, but a reduction on W (which was designed for utility as opposed to any form of burst damage) is something we're confident is in line with our potential changes in the future.Froggen - Yasuo vs Lulu

W - Ardent Blaze

BONUS ATTACK DAMAGE RATIO : 0.6 ⇒ 0.3

LeBlanc

 LeBlanc

 No more silence. Only tears.Faker Katarina vs Lulu
LeBlanc's a champion who has a lot of power associated with her character - omnidirectional movement, high burst damage, precisetarget selection, a cool hat - so it's been difficult to give her meaningful counterplay without directly hurting that identity. We're taking a more deliberate approach here because we want LeBlanc to remain an exciting champion to play and watch, but removing the silence on Q means at least her opponents can fight back when she's QRWEing (or WQREing or WRQEing for those long range fancy plays) around the fight. That said, LeBlanc will definitely stay on our radar as we track how she's performing post-change.Scarra - Kassadin vs Nidalee

Q - Sigil of Malice

NAME : Sigil of Silence ⇒ Sigil of Malice
REMOVEDSILENCE : No longer silences target

Karthus

 Karthus

We're following up Karthus' visual update with a couple bug fixes and late additions. We're also continuing to keep an eye the on the readability of Karthus' spells.Dyrus Riven - LoL
BUGFIX : Fixed a bug where Lay Waste appeared to give more vision than it actually did
BUGFIX : Wall of Pain's VO will no longer be interrupted by movement commands
SWAG : Added the screech of a certain bird of prey to Statue of Karthus' dance
CLARITY : Requiem's visual effects are now more noticeable, so you can properly resign yourself to death

Gragas

 Gragas

Graggy's gotten better at drinking under fire. This change means Gragas will only have to worry about losing the damage buff if he's interrupted mid-drink, but he'll feel better about using W to tank out a brawl.Froggen - 300 Minions in 20 m

W - Drunken Rage

NEWFERMENTED : Gragas no longer loses the damage reduction if he is interrupted during his drink
CLARITY : Updated tooltip to specify that the percentage damage against monsters is capped at 250

Galio

 Galio

Magic resistance per level for Galio has been commonly requested by gargoyle fans around the world and, given our nerf to Athene's Unholy Grail (an item typically considered 'core' on Galio), we figured we could give him a thicker skin.Bjergsen - Yasuo vs Riven

General

MAGIC RESISTANCE PER LEVEL : 0 ⇒ 1.25

Skarner

 Skarner

Crystal Slash now gives Skarner Movement Speed per stack of Crystal Energy. Skarner's passive has been replaced with one that allows him to stun targets when he builds up spell hits on them.
And we're back with our second Skarner update! We've spoken at length about getting Skarner to a more exciting place since our initial changes in 4.2, but we needed to make sure we were giving him a stronger identity without bringing back his old gameplay issues (particularly his 'feast or famine' problem where he'd either succeedreally hard or he'd get squished without contributing much to a fight).Faker Orianna vs Nidalee

In approaching these changes, we heard a lot of your feedback about getting Skarner closer to his old role as a sticky crowd-control focused tank-bug (arachnid, whatever) and less of a damage-dealing scorpion duelist. Ultimately these changes should give Skarner a stronger identity as a disruptive tank while also giving him more opportunities to peel in a team fight, even if he's behind. We've obviously had to tune back some of Skarner's offensive powers to give him that extra annoyance, but this time around he should feel closer to his old lonesome self.Bjergsen Fizz vs Swain - Mid

Visuals

SHINY SKARNER : Updated textures for base and all skins. Skarner also now has specular maps, making him all shiny-like
MORE SHINY : Added new particles for Skarner's W and his new passive
EVEN MORE SHINY : New icons have been added for all abilities

NEWPassive - Crystallizing Sting

CRYSTAL VENOM : Skarner's damaging spells apply a 'Crystal Venom' debuff to enemy Champions and large monsters for 5 seconds
UTILITY : If Skarner lands a basic attack on a target with 3 stacks of 'Crystal Venom', he will deal an additional 20-105 magic damage and stun the target for 0.5/0.75/1 second
Scarra Heimerdinger vs Yasuo
CRYSTAL VENOM : After being stunned, targets cannot be debuffed by Crystal Venom for 6 seconds

Q - Crystal Slash

NEWUTILITY : Basic attacks reduce Crystal Slash's cooldown by 0.5 seconds (doubled against Champions)
Faker Gragas vs Yasuo
NEWCRYSTAL ENERGY : Crystal Energy now additionally grants +3/4/5/6/7% movement speed per stack (up to 3 stacks)
BASE PHYSICAL DAMAGE : 25/40/55/70/85 (+0.8 attack damage) ⇒20/32/44/56/68 (+0.4 attack damage)
BONUS MAGIC DAMAGE : 24/36/48/60/72 (+0.4 ability power) ⇒20/32/44/56/68 (+0.2 ability power)

W - Crystalline Exoskeleton

COOLDOWN : 16 seconds at all ranks ⇒ 13/12.5/12/11.5/11 seconds

E - Fracture

MAGIC DAMAGE : 80/120/160/200/240 (+0.7 ability power) ⇒40/60/80/100/120 (+0.4 ability power)
COOLDOWN : 14 seconds at all ranks ⇒ 12 seconds at all ranks

R - Impale

NEWIMPALEMENT : Impale consumes all stacks of Crystal Venom and deals 50/75/100 magic damage per stack consumed
COOLDOWN : 130/120/110 seconds ⇒ 110/100/90 seconds